Thursday, September 19, 2013

How Maintenance Is Brought Into Video Games & Organic Farming

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By Rob Sutter


If you're talking about video games that I am anticipating this year, "Animal Crossing: New Leaf" definitely stands as one of them. Keep in mind that the Animal Crossing franchise is not one about epic stories or quick platforming but rather living life. A life simulator such as this should bore someone like me but, surprisingly enough, it's easily one of the most effective series of games to note. There is work to be done in town, though, which is something I can tie into organic farming as well.

Animal Crossing is the type of series that basically begins the same, no matter which title you play. You start off in a new town, ready to make a living on your own. This means that you have to work in order to pay off a mortgage on your house in order to buy a new one, all the while interacting with your neighbors. It sounds like a simple concept on the surface but you can be certain that the quality of this life will make certain that matters never become boring.

One of the most vital aspects about this game is being able keep the town aesthetically pleasing, even though nature may get in the way. This game is one where you pretty much have to play constantly so that you can play as it moves about in real life. I can't begin to tell you how many times I've stopped playing and come back to it a number of days later to be greeted with weeds growing out of the ground for miles. Neighbors can also move if the town isn't kept neat.

I think that as much work goes into this game, it could probably be tied into organic farming, too. Keep in mind that when working in this regard, the consumers are important and you want to supply the best crops possible. The quality of them has to stay at a high level, which can only be done because of the work in question. Networks for farmers and consumers along the lines of Colle Farmers Market are ideal because it only enhances the communication even more than before.

Organic farming ideals have also been seen in a number of other games, if you'd like to believe it. Consider the fact that the Harvest Moon games have gained quite a bit of notoriety and you can cite the way that it brought the idea of farming into a fantasy setting. While growing plants and things like that do not seem to be that much fun in reality, these games have made it so. It's the kind of clever programming which I can't help but look on in awe at.




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